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Poll: What should our canon roleplay be?
You do not have permission to vote in this poll.
Past Tech/Medieval
18.52%
5 18.52%
Current Tech/Modern
48.15%
13 48.15%
Future Tech/Sci-Fi
3.70%
1 3.70%
Fantasy/Steampunk
18.52%
5 18.52%
Other (please post in the thread)
11.11%
3 11.11%
Total 27 vote(s) 100%
* You voted for this item. [Show Results]

Roleplay Discussion

#11
(This post was last modified: 07-15-2018, 11:14 AM by Arlo.)

People sort of do that anyway. The stats listed on your page can be ignored in favour of whatever you put in a factbook.

I prefer to RP on the main NS board these days. Helps me keep all my writings centralised. But I don't really mind either way.

I'll probably happily dabble in whatever tbh.
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#12

(07-15-2018, 11:12 AM)Arlo Wrote: People sort of do that anyway. The stats listed on your page can be ignored in favour of whatever you put in a factbook.

I prefer to RP on the main NS board these days. Helps me keep all my writings centralised. But I don't really mind either way.

I'll probably happily dabble in whatever tbh.
If you remember the RP I briefly run in Albion, 19th century or something Nation RP, that was then run by Riket and others, well, that's kinda what I'm vouching for. A completely self-contained rp universe.
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#13

Ah I see. I feel like that is the right approach for alternate time periods and fantasy stuff, but for modern tech nation RPs you might as well set it in the NS world, no?
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#14

(07-16-2018, 05:18 AM)Arlo Wrote: Ah I see. I feel like that is the right approach for alternate time periods and fantasy stuff, but for modern tech nation RPs you might as well set it in the NS world, no?
No, because eww NS world. Tongue
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#15

I'd be partial to a modern fantasy world - that is, magic and fantastical creatures, but not set in dark ages tech level. I think fantasy as a genre suffers from that setting being over used, as if progress and innovation would not continue apace after the invention of, like, the wheel.

If not that, I like ever so slightly post-modern RP, so that you can do things that are a little beyond our grasp currently, but which can be imagined and the implementation is plausible. E.g., a monitoring system to perfectly track all your citizens. We don't have that in the real world, but it's easy to imagine that we *could* in 10 or 20 years.
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#16

(07-16-2018, 10:49 AM)Catalyse Wrote:
(07-16-2018, 05:18 AM)Arlo Wrote: Ah I see. I feel like that is the right approach for alternate time periods and fantasy stuff, but for modern tech nation RPs you might as well set it in the NS world, no?
No, because eww NS world. Tongue

I'll drag you people into becoming RPers one way or another D:
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#17

I think it's safe to say we've reached an agreement on the time-frame and type of RP most of us want. I guess we just need people to organize this now.
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#18

Well, if only we had a crazy person who obsessed over RP and was building up a complex network of opposing sides, while roleplaying each faction with a completely different mindset.

Wink wink.

Oh and NS RP is the best, so many nations to connect together.
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#19

I myself am partial to MT and PT nation RP, as anything getting too far into the future becomes hard to manage (I know this from experience). Currently I'm setting up an ancient Greek setting region with some fantasy mixed in, as well as building a dice warfare system that may help here if anyone is interested in it.

From my experience in running RP regions over the last year or so I have learned a lot through trial and error. The best thing to start with before starting RP is to figure out RP rules, as well as figuring out if you want a standardized population amount increasing each year or individual nation growth. I can also recommend that we need RP moderators, as an RP without moderation quickly devolves into a horrible RP with god-modding among other things. Oh, and if we do nation RP a world map is a must.
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#20

(07-19-2018, 07:27 PM)Lenlyvit Wrote: I myself am partial to MT and PT nation RP, as anything getting too far into the future becomes hard to manage (I know this from experience). Currently I'm setting up an ancient Greek setting region with some fantasy mixed in, as well as building a dice warfare system that may help here if anyone is interested in it.

From my experience in running RP regions over the last year or so I have learned a lot through trial and error. The best thing to start with before starting RP is to figure out RP rules, as well as figuring out if you want a standardized population amount increasing each year or individual nation growth. I can also recommend that we need RP moderators, as an RP without moderation quickly devolves into a horrible RP with god-modding among other things. Oh, and if we do nation RP a world map is a must.

You typically need at least one moderator and a map of anywhere that is a conflict zone, thankfully maps aren't too hard to make.
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