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What are effective ways to ensure the gameside gets represented?; SHOULD it be in the constitution? | |
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Tweet Topic Started: Apr 23 2015, 05:20 AM (226 Views) | |
Kazmr | Apr 23 2015, 05:20 AM Post #1 |
Lazarene
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One of the major points of my Proposals was ensuring that the game side of the region is represented. Pertinent proposals and mechanics include the following (one new one has been added)
Some of these do not need to be included in the constitution, but I think some, particularly those revolving around the legislature, endorsees, and perhaps communication (include a 'right to be informed' or something like that) should be considered. What are your thoughts on these proposals? Are there others that could be considered? Should matters like this be encoded within the constitution? |
Benevolent Thomas | Apr 23 2015, 05:35 AM Post #2 |
Blessed of the Vale
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I'm a fan of all of these proposals besides the first one. The latter two should definitely be in the constitution. |
Funkadelia | Apr 23 2015, 05:38 AM Post #3 |
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The last two are good ideas. I was thinking probably two or three from gameside. I hate shoutboxes, so I wasn't going to add one anyway. The second one is pretty good. I think that better communication with gameside would be a good thing. Keep in mind though that a lot of Lazarus natives are pretty meh about governments in general. I really think the first one is pretty odd. |
Gulliver | Apr 23 2015, 05:42 AM Post #4 |
Lazarene
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Some of these would be better suited for statutory law than constitutional law I think, but for the most part I think they're excellent ideas. The one I'm not keen on is the first. I think a better option, if we think such a direct link is necessary, would be for the Delegate to set up some in-game elections for one or more representatives of the gameside people in their policies, as was experimented with in TNP. |
Harmoneia | Apr 23 2015, 05:46 AM Post #5 |
Mhysa
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^ I was just going to suggest an in-game/off-site liaison :o |
Cormac | Apr 23 2015, 05:58 AM Post #6 |
Lazarene
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I don't think we should have a game-side component to the legislature, but some non-binding votes to measure the opinion of the in-game region on issues -- particularly issues that might primarily affect game-side -- would probably be a workable compromise. I think, moving forward, and keeping in mind how supportive game-side residents were during the recent coup, it is important to try to include them more in the region's governance. But I think to avoid manipulation that is possible due to game mechanics, their inclusion should mostly be non-binding. That might also encourage more game-side residents to get at least occasionally involved on the forum. I would support implementation of all of the other ideas, besides the first one. I think the rest are all solid. I agree with Gulliver that most of these are better defined by statutory law than in the constitution, or just simply implemented by the executive government without law. Edited by Cormac, Apr 23 2015, 06:00 AM.
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Benevolent Thomas | Apr 23 2015, 06:04 AM Post #7 |
Blessed of the Vale
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This. |
Arlo | Apr 24 2015, 10:44 AM Post #8 |
Lazarene
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I think Cormac's point on the first point is right. The second point I think contains various things that members of government should be doing anyway. I agree completely with 3 and 4. 5... Security isn't my strong thing so Idk. Obviously endorsees should be active in game though. |
Powthran | Apr 24 2015, 08:21 PM Post #9 |
Lazarene
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Having been never involved in a nationstates government, I think the most important part is communication. I got involved because of telegrams telling me about the coup and flurry of activity. I think a lot this could be covered in the 2nd suggestion. But I think that person should be elected by poll from the game site. Basically as a representative or ambassador for those players. Perhaps they would work in tandem with a cabinet member to ensure a good relationship. Many people seem loath to giving any real power to non-forum members, but at least thus gives them some power and representation. |
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